![]() “Not necessarily for me to create that content, but because I wanted to give players the freedom to expand their world. ![]() ![]() “From the beginning, I wanted to create a campaign system that would be very easy to create additional content for,” he explained. Writing on BoardGameGeek, Childres explained that the 200MB file should allow players to craft their own scenarios and “pretty much whatever new content you want” for the already sizeable game. The Kickstarter success story raised over $386,000 on Kickstarter in 2015 and has been finally finding its way into the hands of backers and hobby stores over the last few weeks. Now time for 3 “semi-finals with bosses” before scenario 51-the main bosss, first will go at lvl hard(scenario lvl 5), but we started to consider increasing difficulty to very hard(lvl 6).Isaac Childres, the designer behind big-box legacy title Gloomhaven, has released many of the game’s assets for free online in order to encourage fans to create their own custom campaigns. With current setup level hard is not challenging at all. Sawbones does pretty good job with healing, debuffing and giving out medpacks(that increases longevity of all the party) and surprisingly can attack pretty hard, works well with berserker. With current setup Sunkeeper may focus on support(bless/strenghten mainly for berserker), didn’t even need defensive stance with extra shield, even if lost most health, can be healed easily in following rounds. My quartermaster is a boring character, broken, basically immortal, without strong attacks(using items changes a lot, but overusing items makes that character even more broken, so i try to limit myself), good for support and weakening enemies. attacking all enemies within range 2 can be a powerful strike, but in the forthcoming boss scenarions Berserker may show way more. In the first games our Berserker friend couldn’t find himself with that character, but once having level increased and learned how to handle HP he started to clear rooms quick. This time we had a full squad with a very versatile composition (and two of us will get promotion after it!): #1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove, #59 Forgotten Grove, #60 Alchemy Lab, #22 Temple of Elements, Solo Scenarios, #81 Temple of Eclipse, #24 Echo Chamber, #15 Shrine of Strength, #33 Savvas Armory, #32 Decrepit Wood, #43 Drake's Nest (#2), #23 Deep Ruins, #26 Ancient Cistern, #31 Plane of Night, #40 Ancient Defensive Network, #41 Timeworn Tomb, #38 Slave Pens, #39 Treacherous Divide, #19 Forgotten Crypt, #37 - Doom Trench Our Gloomhaven Campaign in chronological order: ![]() We really want to be close to final confrontation, to leisurely await the shipment of the Frosthaven! As you know, our team is pretty close to the main boss, approaching him from three different directions. However, we prefer quick learning so after this one-time scenario repetition, we went back to main Gloomhaven storyline. Our previous scenario ( #19 Forgotten Crypt) was a planned introduction for our new Gloomhaven companion – Dominik.
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